Post all bug reports, suggestions, praise etc in this topic. hold shift and click on an item in the world to pick it up instantly without having to drag and drop it. that annoying vanilla bug which would reset the crosshair color to default upon save/load is fixed. using opengl with texture filtering enabled will result in some (very minor) visual anomalies. there are a few additional options under Video/Audio, feel free to explore. However, it received high praise and renown for pushing the RPG genre forward with its revolutionary game systems and immersive experience that others copied and took inspiration from. should run better on low specs machines than the KEX port. System Shock was released back in 1994, and it didnt generate a huge buzz at first. should be closer to the DOS cd version than the KEX port (as it's using pure DOS assets). needs win7 or newer (opengl 2.1 capable gpu to run in opengl mode, older gpus can use the software mode, which is the default). you can use alt+enter to switch to fullscreen), this is the actual maximum the original engine supported. current max resolution is 1024*768 (windowed. set your audio to Native Midi in the Audio Options upon first run (and Messages to both), the other two options produce sound of a less than optimal quality. if you can't decide, remap the controls so they won't conflict and run both at the same time. systemshock.exe will launch the Shockolate source port (check the Audio/Video menu for some additional options), sshock.exe will launch the EE wrapper (you can edit sshock.ini and controls.cfg if you want to tweak the settings). Do not duplicate in any form without permission.Ok, time to have some fun - attaching both the x86 and 圆4 zip of the SS1 shareware, which has been merged with both the latest version of the EE SHLink wrapper (as we have received permission to use it from NDS), and the latest release of the Shockolate source port.
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EDIT: Sasha has mentioned in the comments that there are at least a few quests where legendary dwellers can join your vault upon completion. The weapons and outfits they carry will add to your percentage for their respective achievements. While high numbers of legendary boxes are possible, the consensus from comments seems to be around 1 dweller per 20 boxes) Luckily boxes can also be earned through quests and objectives, so keep hammering at those and hope to get lucky! As a side note almost all legendary dwellers come with legendary outfits, weapons or both. (Note: it seems I got incredibly lucky with my first set of boxes, Ive since opened about 40 more and got no dwellers. You may get more and you may get less, but either way youre looking at a fair amount of money if you intend to get this solely through purchasing lunchboxes. I bought 40 as a test and ended up with 8 legendary dwellers. The only way of getting legendary dwellers is through lunchboxes. While this was possible in the early days of the mobile version, it is now confirmed that in all current versions of the game the only way to get legendary dwellers is lunchboxes. The chances are incredibly slim, and hard numbers on chance are difficult to come by, but 3 merged radio rooms fully upgraded and staffed with high charisma dwellers will increase the odds. While this may make the achievement seem worse, I have James twice and can confirm duplicates do add to your percentage towards this achievement! As far as getting the legendary dwellers, it is entirely possible to have them show up at your vault door. There are 23 legendary dwellers in the game, all of which are characters from the fallout series. This achievement is completely luck based and as such will either come relatively quickly or be one of the last you unlock. |
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