![]() ![]() ![]() They live for the competition with the other Consortia and work hard to further their Consortium’s wealth and standing. Although the cynical, hard-working drinking Dvar regards the rich with distrust, their sense of company community is strong. ![]() The Consortiums are led by an upper class Oligarchy of the richest families. The Dvar are organized in Consortiums, where each Dvar is a partner in securing their group’s survival and wealth. This environment made the Dvars to evolve as a bunker dwelling species and see nature as something that needs to be distrusted and looted as soon as a window of opportunity arises. To make matters worse, their world passes through an asteroid belt, causing a yearly bombardment of giant rocks. Visitors to their home world will support that claim, as after the collapse the Dvar’ were marooned on a barely habitable planet with an elliptical orbit, causing it to be scorched during short blazing summers and then frozen by eternal winters. Dvar pride themselves as being the hardest of survivors. The Dvar originate from mining consortia sent out to strip worlds of their natural resources. I wonder how you guys tackled it as it seems like a rather hard thing to do right (for instance what if the "big boss" is a mechanical faction like Dvar, and all opponents use Arc or Synthesis loadouts).Some of the Dvar Unit Concepts. ![]() That said two things interest me: like it was mentioned above already - how does AI work with this mode (are we able to coordinate attacks for instance?), and obviously - balancing (is the handicap too big or too small etc, is it configurable etc). It can probably be argumented one way or another (subterfuge, lying game etc), but you actually made something of a game mode to cover this theme of Shakarn being the "invading forces" as naturally they can be made into the "big boss". When I was watching Tom's stream, on a theoretical level I was wondering about how the supposedly "invading" Shakarn play so well with other factions, you know, playing diplomats, making peace-treaties and such. An interesting concept that plays on the whole "Invasion" theme. ![]()
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