![]() ![]() It’s a familiar loop, and not much about it has changed from the original State of Decay. In theory these improvements then allow you to leave your base for longer periods of time, establishing outposts that funnel more supplies home, discovering new survivors, trading for rare goods, exploring further out, and so on. Your job is to basically scrounge up supplies from the surrounding area, then steadily improve your base with new buildings-workshops, medical facilities, and so on. You’re in charge of a whole group of survivors, only one of which you control at a time. Like its predecessor, State of Decay 2 is one-part management sim, one part survival game. The original State of Decay was a solid take on those ideas, and State of Decay 2 is much the same-but bigger-ish, better-ish, and maybe a little less janky. ![]()
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